Style 1

RedM Feature Update: Ranching Job

Core work completed: The vast majority of our custom ranching experience has been created and tested. At this point further we’ll be adding bells and whistles on top of the groundwork we have laid out here. So far we are around 3,500 lines of code into it, all highly optimized never exceeding 0.01ms at worst. […]

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RedM Feature Update: Ranching Interactions Preview

Basic interactions have been added to the withdrawn animals and their associated synced data is being handled. This means any player within the scope of the ranch and its animals can interact without having to do anything themselves to get the data loaded client-side. Next up will be logic to load your animals up for […]

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RedM Feature Update: Game Music

Exploring through a lot of the game files we have been able to categorize lots of the original sound sets from the main game. One example is the respawn score used in the base game. The sky cam still needs some work to reproduce the effects of the original but it is a placeholder for […]

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Style 2

RedM Feature Update: Ranching Job

Core work completed: The vast majority of our custom ranching experience has been created and tested. At this point further we’ll be adding bells and whistles on top of the groundwork we have laid out here. So far we are around 3,500 lines of code into it, all highly optimized never exceeding 0.01ms at worst. […]

Read More

RedM Feature Update: Ranching Interactions Preview

Basic interactions have been added to the withdrawn animals and their associated synced data is being handled. This means any player within the scope of the ranch and its animals can interact without having to do anything themselves to get the data loaded client-side. Next up will be logic to load your animals up for […]

Read More

RedM Feature Update: Game Music

Exploring through a lot of the game files we have been able to categorize lots of the original sound sets from the main game. One example is the respawn score used in the base game. The sky cam still needs some work to reproduce the effects of the original but it is a placeholder for […]

Read More

Style 3

With Pagination

Tutorial – Inventory & Weapon Loadout

To open your inventory in-game, press the F2 key. You will be greeted by the following interface: Our inventory contains many different convenience features built right into it, which I will outline below in the form of instructions: Consumable Items: Many items such as food and drink, medical items, armor items, and more can be […]

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Tutorial – Getting Started on Underworld RP

When you connect to Underworld Roleplay for the first time, an account is created for you and so is your very first character, who will come with the name “New Player”. Click on this character panel and then click ‘Play’ to log-in for the first time. Once the camera reaches your character, you can set […]

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Coming to Youplay – Dark Souls II

Locutus est tibi? Respondeo dicendum esset iustus? Quæ? Quem populum? Mensis abhinc Gus occidere vellet uterque. Et nunc, utatur LAB et trahit vos de ... quae ... a socio gunman? A lenta guy? Numquid aliquo tibi Et dicit quod videt te. Qualis est is lascivio venatus. Putat quod surdus es? Non potest vere putes quod [...]
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