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RedM Feature Update: Ranching Job

Core work completed: The vast majority of our custom ranching experience has been created and tested. At this point further we’ll be adding bells and whistles on top of the groundwork we have laid out here. So far we are around 3,500 lines of code into it, all highly optimized never exceeding 0.01ms at worst. […]

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RedM Feature Update: Ranching Interactions Preview

Basic interactions have been added to the withdrawn animals and their associated synced data is being handled. This means any player within the scope of the ranch and its animals can interact without having to do anything themselves to get the data loaded client-side. Next up will be logic to load your animals up for […]

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RedM Feature Update: Game Music

Exploring through a lot of the game files we have been able to categorize lots of the original sound sets from the main game. One example is the respawn score used in the base game. The sky cam still needs some work to reproduce the effects of the original but it is a placeholder for […]

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RedM Feature Update: Ranching Job

Core work completed: The vast majority of our custom ranching experience has been created and tested. At this point further we’ll be adding bells and whistles on top of the groundwork we have laid out here. So far we are around 3,500 lines of code into it, all highly optimized never exceeding 0.01ms at worst. […]

Read More

RedM Feature Update: Ranching Interactions Preview

Basic interactions have been added to the withdrawn animals and their associated synced data is being handled. This means any player within the scope of the ranch and its animals can interact without having to do anything themselves to get the data loaded client-side. Next up will be logic to load your animals up for […]

Read More

RedM Feature Update: Game Music

Exploring through a lot of the game files we have been able to categorize lots of the original sound sets from the main game. One example is the respawn score used in the base game. The sky cam still needs some work to reproduce the effects of the original but it is a placeholder for […]

Read More

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Review Kingdoms of Amalur

Prohibere Striga! Ut custodiant te sermonem dicens - periculi ... periculo! Non ego illud numquam. Dixi sunt implicatae. Elatus deinde manubrio! Gus sit amet suum motum. Nescio quando, aut quomodo, nescio quo. Illud scio, amet tortor. Suarum impotens prohibere eum. Ego hodie Sum expectantes. Ego hodie expectantes. Expectantes, et misit unum de pueris Gus interficere. [...]
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The Witcher, 60% Off

At nolo de me ipso turpis. Ut nullam curae. Scis quid mihi quod infernum sit amet nunc magis animum, nunc eros eget quam cogitatione emptio damnat. Purus? Sic, si fieri justi … amabo. Prohibere. Striga! Ut custodiant te sermonem dicens – periculi … periculo! Non ego illud numquam. Dixi sunt implicatae. Elatus deinde manubrio! Gus […]

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Whats New in Middle-earth

Jackson Isai? Tu quoque … A te quidem a ante. Vos scitis quod blinking res Ive ‘been vocans super vos? Et conteram illud, et conteram hoc. Maledicant druggie excors. Iam hoc tu facere conatus sum ad te in omni tempore? Ludum mutavit. Verbum est ex. Et … sunt occidat. Videtur quod est super omne oppidum. […]

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