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RedM Feature Update: Ranching Job

Core work completed: The vast majority of our custom ranching experience has been created and tested. At this point further we’ll be adding bells and whistles on top of the groundwork we have laid out here. So far we are around 3,500 lines of code into it, all highly optimized never exceeding 0.01ms at worst. […]

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RedM Feature Update: Ranching Interactions Preview

Basic interactions have been added to the withdrawn animals and their associated synced data is being handled. This means any player within the scope of the ranch and its animals can interact without having to do anything themselves to get the data loaded client-side. Next up will be logic to load your animals up for […]

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RedM Feature Update: Game Music

Exploring through a lot of the game files we have been able to categorize lots of the original sound sets from the main game. One example is the respawn score used in the base game. The sky cam still needs some work to reproduce the effects of the original but it is a placeholder for […]

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Style 2

RedM Feature Update: Ranching Job

Core work completed: The vast majority of our custom ranching experience has been created and tested. At this point further we’ll be adding bells and whistles on top of the groundwork we have laid out here. So far we are around 3,500 lines of code into it, all highly optimized never exceeding 0.01ms at worst. […]

Read More

RedM Feature Update: Ranching Interactions Preview

Basic interactions have been added to the withdrawn animals and their associated synced data is being handled. This means any player within the scope of the ranch and its animals can interact without having to do anything themselves to get the data loaded client-side. Next up will be logic to load your animals up for […]

Read More

RedM Feature Update: Game Music

Exploring through a lot of the game files we have been able to categorize lots of the original sound sets from the main game. One example is the respawn score used in the base game. The sky cam still needs some work to reproduce the effects of the original but it is a placeholder for […]

Read More

Style 3

With Pagination

Soul Sacrifice Review

Quod satis pecuniae sempiternum. Ut sciat oportet motum. Nunquam invenies eum. Hic de tabula. Ego vivere, ut debui, et nunc fiant. Istuc quod opus non est. Lorem ipsum occurrebat pragmaticam semper ut, si quis ita velim tibi bene recognoscere. Quorum duo te mihi videtur. Mauris a nunc occideritis me rectum. Videtur quod Ive facillimum, qui […]

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Let’s Grind Diablo III

Jackson Isai? Tu quoque … A te quidem a ante. Vos scitis quod blinking res Ive ‘been vocans super vos? Et conteram illud, et conteram hoc. Maledicant druggie excors. Iam hoc tu facere conatus sum ad te in omni tempore? Ludum mutavit. Verbum est ex. Et … sunt occidat. Videtur quod est super omne oppidum. […]

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Let us Remember Dragons Dogma

Ille vivere. Ut ad te quaerebam … purgare caeli. Sunt uh … nonnullus propter errorem qui de rebus inter nos et iacere puto suus in causa, id est in mensa. Levir meus, priusquam oppugnarent tempus quis, admonere dicitur. Credo quod idem mihi praesidium. His duobus, sicariorum. Et orci aetate erat, sed nescio quo modo se […]

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