RedM Feature Update: Ranching Interactions Preview

Basic interactions have been added to the withdrawn animals and their associated synced data is being handled. This means any player within the scope of the ranch and its animals can interact without having to do anything themselves to get the data loaded client-side. Next up will be logic to load your animals up for […]

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RedM Feature Update: Game Music

Exploring through a lot of the game files we have been able to categorize lots of the original sound sets from the main game. One example is the respawn score used in the base game. The sky cam still needs some work to reproduce the effects of the original but it is a placeholder for […]

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RedM Feature Update: Ranching Delivery

Delivery after purchase: Once you drive your wagon with your purchased animal back, you get a nice little welcoming cutscene. The delivery data is attached to the vehicle so anyone can steal this and take it for their own, or if you crash (we aim to prevent those), the data is still on that entity, […]

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